To use MagicaVoxel as a rendering engine for any other OBJ SketchUp file creator included!
(because the vox format that avoids all these trifles is not yet managed by all modelers!
First of all thanks to Stefan: all you need is a Drag& Drop on the Magica screen of an empty or full active matrix!
It will be replaced by your item!
But there are some limitations to this direct procedure! Maximum Matrix 126 * 126 * 126 * 126 cubes!
If you want more precision in your objects you will have to use several matrices of 126!!!!!
Here for this case of any object not too complex a single Matrix of 126 is sufficient:)
From inside the object
Here each cube becomes a sphere!
Of course Magica can manage several 126 matrixes!
In theory 16*16*16 (4 096) matrices of 126*126*126 (2 000 376 Voxels (cubes) but not sure that the rendering engine takes them all!
If you want more precision you will have to "cut" your objects before the Drag& Drop!
A little tutorial will follow soon!
(for Me but it's the same for SKetchUp or others!
For the moment a simple object in Drag & Drop direct import!
and multiple copy into Magica matrices!
Using the "Stereo Projection" function of the camera, it is sufficient to render the surface grids and edges as well!
To which we can give separate colors! (here red for the edges, grey for the grid)
Blue background, yellow ground but you can wear whatever you want!
And of course materials to your object faces!
Here a simple transparent material!
And then it's the exploration of your more unorthodox volumes according to the angle of the Stereoscopic sight!
Recommended from 150° to 270° for a more or less distorted landscape!
For example, depending on where you are located!
others
Variation with the Voxel function xyz function of the rendering engine!
Needless to say, it's endless and fascinatingly beautiful!
And above all, the ratio of time spent / final image must be around one minute all inclusive!
And I'm not very good at it!
The "Canadian cut-off" tutorial soon!
Translated with
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