Posts: 1
Joined: Wed Apr 02, 2014 8:50 pm
Suggestions: wraparound, displacement, ... ?
Hi, Taron,
I'm looking forward to exploring your software more.
I have some feedback, but it's based on watching some of your videos, so I don't know if this has already been suggested, or possibly already implemented.
1) I'd like to be able to have the painting wraparound at edges so that it tiles easily.
2) I'd like to be able to access the height information as a bump, normal or displacement map so as to be able to use it to relight the painting in other renderers.
3) Maybe it would be nice for additional, unseen channels to "go along for the ride" so that I could assign (lets say) 'roughness' to each color as a separate attribute when I paint with it, and have the various roughness values of adjacent colors also mix and swirl fluidly, so it has no obvious effect within Verve, but then later I could use the mixed roughness channel of the final fluid painting in, say the Maxwell Renderer as a surface attribute there.
I'm looking forward to exploring your software more.
I have some feedback, but it's based on watching some of your videos, so I don't know if this has already been suggested, or possibly already implemented.
1) I'd like to be able to have the painting wraparound at edges so that it tiles easily.
2) I'd like to be able to access the height information as a bump, normal or displacement map so as to be able to use it to relight the painting in other renderers.
3) Maybe it would be nice for additional, unseen channels to "go along for the ride" so that I could assign (lets say) 'roughness' to each color as a separate attribute when I paint with it, and have the various roughness values of adjacent colors also mix and swirl fluidly, so it has no obvious effect within Verve, but then later I could use the mixed roughness channel of the final fluid painting in, say the Maxwell Renderer as a surface attribute there.