Re: Zeropainter - GFX
Characters are really tough, no doubt. People tend to underestimate how sensitive such figures are when it comes to proportions, perspective and, of course, pose. In fact, if you want to freely illustrate characters, you kind of have to become a master of form in 3d space, light and animation, even if it is only a still image. To properly pose a character, you have to be keenly aware of how the body moves, how each limb can be posed and how to preserve the impression of their proportions, naturally. On top of that comes an understanding of texture and substance and it only gets tougher, once you include clothing, because that requires even an understanding of dynamics of fabric and so on.
On one hand, experience helps a great deal and can bring one very far, but a true understanding can take you all the way. Yet, it takes time to acquire such understanding with both a strong mental effort of visualizing the "mechanics", the physics behind it and applying it with deliberate esthetics, also comparing it with real life to verify accuracy or plausibility.
In other words...you're on a great journey, Zero! Keep at it and you'll be able to have such wonderful background garnish equally wonderful characters in the foreground!