Sun Feb 10, 2019 12:56 am by eduardobedoya
good study, I just noticed some sort of too dark shadows, I would avoid the use of black, as pure black almost doesn't exists in nature, you could use instead a "chromatic black".
keep it up, try the same skull with different lighting conditions.
congrats.
About your old master study, It's overall good form I just would pull of the nose a bit to the front, taking care of the nostril proportions, the one that is further should be smaller, you got it bigger than the one than is closer to the viewer. About color, I would take care of not using just plane white or a color too close to white to add light on the skin tones, as the flesh is a sort of very complex superposition of layers with different materials
Do you remember the first 3d shading programs to create characters in film? their skin kinda look like plastic due to this reason, perhaps that's why they made TOY STORY first xD.
Another thing to notice is that in year 1500 the pallete colors where very restricted, not the hole RGB spectrum that we have today in digital painting, in traditional media the number colors in the pallete is a very distinctive fact, due to them limit all other possible colors, that was what I meant when I said that I liked the AR color, that accurate way of how their color on the canvas mix creating color like it would on real painting, not how color modifier layers apply, I try to run away from that as I try to make the process to be the more traditional as possible. Verve has some of that accurate real color mixing, but for me it's more noticeable in the smudge mode than in the paint mode (specially at low building or low fluid). Hope Taron could take a look at it, it would add a supernatual feel to it.
Of course you have a dna (and it tells your artwork apart, a special signature) but you got work on it, evolve it, so you can achieve feeling comfortable creating forms of shades n colors.
Keep it up Zero, congrats again.
Last edited by
eduardobedoya on Tue May 21, 2019 2:11 pm, edited 2 times in total.