Zeropainter - GFX


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Post Sat Jan 19, 2019 11:39 am

Re: Zeropainter - GFX

agreed. Keep it up Zero :ob c:!
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Post Sun Jan 20, 2019 10:57 am

Re: Zeropainter - GFX

Thnx - that you like it - maybe my best Artwork ever in Verve ;) - but today I'm sad, because I read in the newspaper - that my art and history teacher from my school time died with 84 :cry: last week.
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
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Post Wed Jan 23, 2019 5:45 pm

Re: Zeropainter - GFX

Skullstudy :roll:
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my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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Post Wed Jan 23, 2019 6:20 pm

Re: Zeropainter - GFX

WOW!!! :o

I love the little scratches or striation detail.
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Post Thu Jan 24, 2019 1:09 pm

Re: Zeropainter - GFX

It came out well :D
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Post Fri Jan 25, 2019 12:27 pm

Re: Zeropainter - GFX

thnx too you all ;)

I love the little scratches or striation detail.

used for this Brush #9 and #2 and #3 with small bristels and little bristles amount ;) I tried also again "fluids" with "fluid curls" = '0'
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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Post Thu Jan 31, 2019 7:43 am

Re: Zeropainter - GFX

This is very cool!
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Post Tue Feb 05, 2019 5:06 pm

Re: Zeropainter - GFX

Very cool, Zero! I find it particularly fascinating as it somehow seems to show more of your artistic DNA, so to say. There's a certain proportion and bias to your forms that is virtually 100% consistent. While on one hand it's almost like a challenge one might want to overcome, on the other hand it is also a kind of identity worth keeping in a way. I really don't want to dare you, because I would never want you to feel uncomfortable, but I'd be curious to see a photo of you to understand more of where this is coming from.
I imagine you might not appreciate, when I keep feeling a sense of naive paintings, looking at your art, but it's only meant to further encourage you, especially to let yourself go and just celebrate it. But if you ever wanted to transcend this undertone, you should try and exercise basic forms and proportions, not on a complex subject like humans or beings, but literally geometry. Discover your weaknesses and nourish your strengths! At the end, no matter how hard we try, we usually always retain our artistic identity, the extension of our DNA. There, I believe, is nothing to worry about.
But, no matter what, you're doing some awesome stuff lately and it seems like you're growing a heck of a lot! Great stuff, my friend! :ob c:!
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Post Sun Feb 10, 2019 12:56 am

Re: Zeropainter - GFX

good study, I just noticed some sort of too dark shadows, I would avoid the use of black, as pure black almost doesn't exists in nature, you could use instead a "chromatic black".
keep it up, try the same skull with different lighting conditions.
congrats.

About your old master study, It's overall good form I just would pull of the nose a bit to the front, taking care of the nostril proportions, the one that is further should be smaller, you got it bigger than the one than is closer to the viewer. About color, I would take care of not using just plane white or a color too close to white to add light on the skin tones, as the flesh is a sort of very complex superposition of layers with different materials
Do you remember the first 3d shading programs to create characters in film? their skin kinda look like plastic due to this reason, perhaps that's why they made TOY STORY first xD.
Another thing to notice is that in year 1500 the pallete colors where very restricted, not the hole RGB spectrum that we have today in digital painting, in traditional media the number colors in the pallete is a very distinctive fact, due to them limit all other possible colors, that was what I meant when I said that I liked the AR color, that accurate way of how their color on the canvas mix creating color like it would on real painting, not how color modifier layers apply, I try to run away from that as I try to make the process to be the more traditional as possible. Verve has some of that accurate real color mixing, but for me it's more noticeable in the smudge mode than in the paint mode (specially at low building or low fluid). Hope Taron could take a look at it, it would add a supernatual feel to it.

Of course you have a dna (and it tells your artwork apart, a special signature) but you got work on it, evolve it, so you can achieve feeling comfortable creating forms of shades n colors.
Keep it up Zero, congrats again.
Last edited by eduardobedoya on Tue May 21, 2019 2:11 pm, edited 2 times in total.
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Post Sun Mar 17, 2019 6:26 pm

Re: Zeropainter - GFX

THE TIME MASCHINE, THE CLOCK AND SOME THINGS MORE
Mixed Picture again, but mostly done in Verve, only little bit Photoshop/Artrage, Artrage e.g. for the Radial-Pattern for the Time-Maschine. I used also 3D as reference :roll: - inspired also by the good old movie :) - The Time Maschine ...

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Hope you like it

Maybe I will paint also a scene with Timemaschine, the Hero/Timetravaler and a Morlock :hihi:
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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