"Changes v0.99t.03:
- [Shift]+[F2] now turns on ADJUST CANVAS SIZE ..."

Awwwww, NO WAY?!?!?!? Tarooooon ?!?! i can't believe that this ... is a thing, now
THIS, is so
very awesome!!! Thank you ever so much, dude!

What fun to search for a sweet spot by gradually increasing the canvas and hearing my GFX cart getting louder
It really is stabil, too ... i poked it with Warp, Undo, Symmetry and transform and it held steady!
Only, ...
[F3] during the canvas manipulation dislocates the selection-frame ...
and the [F4] tile becomes deactivated ... in an odd way, so that you cycle through them as if youd still have tile activ.
i.e. the next [F4] is mirrored-tile
It really was a smart move to tie the resolution digits to the mouse!
i still think it's easier to get to get to an desired resolution by manipulating one dimension one at the time, using the edges rather than the corner points?
Or, maybe stick with the corners but make it like in LW, that [Ctrl] snaps to the first touched axis?
Seems more unintuitiv though?
And wow, that's a strange one ...
Open Verve, fill and make the canvas a bit larger, ...
Now the paint edge has a black outline that shows up if you Smudge out ...

Though, if you Smudge once, then undo and then smudge again the black outline is gone.

Anyway,
this, is so very cool!!
Many thanks once again and of course,
congratulations on pulling it off

You are
amazing!

Specs: Intel Core i7-990X Extreme Edition : NVIDIA GeForce GTX580 : 12 GB DDR3 1333 MHz : Windows 7 64bit