Posts: 3
Joined: Wed Dec 24, 2014 11:44 pm
GUI and Real Media simulation Requests/hopes/suggestions
I attached an image to help convey what i'm trying to describe.
The Legend (in case you can't read it in the picture):
1. Colour Pot
2. Mixing Tray/Palate
3a. Wetting Water
3b. Cleaning Water
4. Drying Pad/Rag
5. Customizable Colour Palate
6. Custom Paint Presets
The Cursor:
C1. Center "Implying" Crosshair. (doesn't obstruct the center pixels) [optional is best]
C2. Minimum to Active/Current Pressure ring (it's already there, I just put it there for reference)
C3. Maximum Pressure Ring (it's already there, I just put it there for reference)
C4. Amount of Paint on Brush
C5. Amount of Water in Brush/Wetness
Okay an idea I had/was looking for was traditional media simulation. The image I attached has a lot of intuitive GUI concepts going along with my idea based off, but they're just to help with what i'm trying to say.
So after watching a lot of traditional media artists and masters at work, I tried to figure out how to emulate it digitally. I noticed a couple things.
1. Paint on a real paintbrush is used up and has to be refilled by going back to the pot, but not necessarily after every stroke, like they do digitally. and I've noticed masters making conscious use of that trait.
2. Same with water/brush wetness.
3. A digital artist can't look at the object in their hand or feel to determine the paintiness or wetness of their brush.
these present some challenges
for 1 I though something like with the Colour Pot (1. in the picture) an artist could use their stylus (I use tablets so I'll talk on behalf of tablet users not mouse users.) to pick up paint on the brush from the Colour Pot. It can also benefit from pressure sensitivity, mimicking scooping vs dabbing. as well as inversely based on velocity. slower movement means more paint while swifter means less. The harder an artist presses the more paint the brush takes on. This is what the Amount of Paint on Brush (C4) indicator is for next to the cursor.
And as the paint is used up in the strokes something like the Build Up value decreases but is inversely affected by pressure of the stylus. because the harder you press the less room the brush is leaving room for paint to build up. right?
And the artist can clean the brush in the Cleaning Water (3b) Based on velocity and pressure. Which increases the Water in the Brush(C5). Leading to the other thing.
2 Brush wateriness: If an artist has their own Custom Paint Presets (6.) types which have their own values of drying speed/chroma blend/build up/fluidity/etc... then you can have modifying values based on the wateriness of the brush. The wetter the brush, the fluidity, blending, and smudge chroma go up, and the fluid smudge, fluid sharpness, build up, and fluid: colour push goes down. or something like that.
The Wetting Water (3a.) makes the brush wetter, but doesn't remove paint, while the Cleaning Water (3b.) Makes the brush wetter and removes paint. The Drying Pad/Rag (4.) dries the Brush, and may also remove paint, based on pressure and inverse based on velocity. because the rag doesn't have enough time to absorb the water.
Things I think should and shouldn't be included as Custom Paint Preset (6.) attributes.
Should:
-Fluidity
-Fluid: Sharpness
-Fluid: Smudge
-Fluid: Colour Push
-Smudge Chroma
-Drying Speed
-Build Up (brush)
-Blending (brush)
-Opacity Toggle (brush)
-Bump (layer)
-Glossiness (layer)
-Metallic (layer)
-Opacity (layer)
Shouldn't (mostly obvious):
-Colour (HSV/RGB-SG)
-Brush size
-Bristles
-Bristle Size
-Brush shape
-Canvas stuff
-Visibility (layer)
-High Quality
And artists being able to name and export/import/share Customizable Colour Palate and Custom Paint Presets would be very useful, both for keeping project files small and for sharing with other artists.
I hope I was clear in what I was trying to convey. I wasn't being exact with what is affected by what how (pressure/velocity/etc.). This is just a rough concept for something I think Verve could do that I don't think any other painting software can really do.
Any Questions?