A journey into another's heaven. Like "innerspace"("Die Reise ins Ich", glaub ich?!), except this goes into the soul-scape. Really nice! And you're getting certainly some crisp edges there!
Yeah, first of all you should understand that I also only "cook with water", which means: If it looks like a crisp edge and a smooth blend then I was likely making a smooth blend first and then took care of crisp edges, if they needed some extra care. No special trick, really.
Oh, yes, if you save images out of the browser in Vervette, they will be 8bit, which means they are not the full 16bit you have in webGL. But in the full version later on I already have 16bit project files and will still figure out how to export 16bit pngs.
Ah, hahaha, you know, I'm still shocked I can do these things. I literally throw myself into it all. What helps is a great deal of experience and a severe disregard for conventions!
...while really the most important thing is to simplify in your mind the things you need. There is a certain minimum of necessities that you can't get around. Once you've found that, you're on the right track of organizing a world around these- then- most basic principles. Beyond that I really had to learn to organize and still am in the process of learning- assuming that will never cease. There, too, it's best to simplify, but consider your orientation; what do you need to always find your way around the whole?
It's a long, long journey to figure out what you can put together, what can be centralized, what should be in its own section, how the various parts can interact or be woven together. Coding is a massive organizational puzzle, so to say. It's tremendous fun and tremendously frustrating at times, but it should never ever stop before it is rewarding. And to me it is immensely rewarding. I just love it!
As for WebGL or any GL, there's no way around you having to know what you're doing geometrically, mathematically and logically. In other words, knowing the language is almost the last step, hahahaha... really. I throw myself into so many coding environments, it's a little nuts. Normally it doesn't take me long to get things going, but that's only because I do understand the basic principles of things and they do continue to hold true, no matter what's the coding language or even the platform.
However, you should really look into GLSL (shader language), because that will become a very active part of what you'll be able to do with Vervette!!!