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Re: Vervette Fluid Sandbox...

PostPosted: Mon May 24, 2021 5:54 pm
by Taron
Here's a little clip:

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 4:42 am
by schwungsau
Image

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 9:08 am
by Taron
:lol: .... :hug:

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 9:25 am
by Lemivision
Taron wrote:Here's the QUIZ:
noiseSamplingOffset += velocity * what?


what is the brush position

Uh, oh. From my side, Taron, don´t shut up please. I am always eager to know details about your development!

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 10:17 am
by Taron
Ehehe, thanks, Lemi! I'm sure that's not what Heri meant, hehe! ;) :beer:

Brush position is where the brush is on the canvas (x,y).
Now, you won't quite have to worry about the resolution in this example, but that's another thing I always have to have in mind, transforming pixel space to uv space (x/resolution.x, y/resolution.y).

I've just now also cleaned up stipple gaps, allowing for consistent (enough) stippling gaps, if one wants that. Can be invaluable!

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 1:15 pm
by schwungsau
@lemi thats not what i meant. its a funnybscene from futurama.
meaning, it a compliment, the already shown features is so cool, its convinced me enough to spend money on it. it does not mean, we do not wanna see more.

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 1:24 pm
by Taron
Can't wait for Lemi to say: "I was making a joke, just using your pitch to make my point: keep talking, Taron!" :lol:
Oh, dear, you're all too darn awesome! MASSIVE HUGS! :hug: and cheers: :beer:

Re: Vervette Fluid Sandbox...

PostPosted: Tue May 25, 2021 6:01 pm
by Taron
Never! 8-)

Re: Vervette Fluid Sandbox...

PostPosted: Wed May 26, 2021 4:24 am
by eduardobedoya
schwungsau wrote:watercolor is not so important ! in fact, the truth is, everybody ask about it, play around with it and never use it again ;)


I disagree
Imho fluids are Verve's core, most of us are here trying to paint digitally in a way it can feel more traditional, not just make the artwork looks traditional, but make the painting process feels traditional, which may lead to the development of new ways of painting digitally that are apart of the classic stamp paradigm, at least a little step forward. You can see hints of that in the Verve gems that are posted in this forum.

It looks great the new app preview that you posted Taron, though I'm a little worried about Vervette running on a browser. will it do so?

Re: Vervette Fluid Sandbox...

PostPosted: Wed May 26, 2021 8:31 am
by Lemivision
>>Taron, Schwungsau
Something looks weird at the first glance..
"I was making a joke, just using your pitch to make my point: keep talking, Taron!" ;-)

No problem guys, I am pretty sure we understand and support each other! :hug:

>>Eduardo
Regarding browser, I was thinking in the same way as you. Web canvas is another piece that slow the process little bit but I think not so much because there is a direct output from shaders. It should work seamlessly.